Thoughts of a Flying Sheep
Friday, August 15, 2003
Ehh, tactics wasn't so interesting to me. Now I'm trying Black and White.
Next game up, Fallout Tactics.
Thursday, August 14, 2003
So, just in case you can't read my mind, I'm going through the Penny Arcade looking for games to try. I've finished Baldur's Gate and I'm looking for something that's fun and that I won't need new hardware to play.
So far, Oni has been great. I've finished one level of the demo, and I'm already dreading the moment when it says, "Okay, go buy the real version now." I'll have to check out prices on ebay.
So far, Oni has been great. I've finished one level of the demo, and I'm already dreading the moment when it says, "Okay, go buy the real version now." I'll have to check out prices on ebay.
Wednesday, August 13, 2003
I know Oni's been out for years, but I'm catching up on my game demos. If haven't play it either, here's your chance.
Oni demo
Oni demo
Tuesday, August 12, 2003
Session Report: August 11, 2003
Games Played: Quandary, Wheedle, Kohle, Kies, & Knete
Gamers: Lewis, Chip, Mike, Rob, Eric, Mark
Thanks to Rob for hosting. Thanks for everyone for trying my prototype game.
QUANDARY (0:42)
Chip: 81
Rob: 75
Mike: 69
Eric: 56
Each turn, a player changes the value of one of 5 stocks, and then takes a share of a stock (not necessarily the same one). Stock values fluctuate between 0 and 5, taking on each value at most once. Playing low values early on will increase the potential value of a stock, and vice versa. The length of the round is rather unpredictable, so it's difficult to come up with a solid strategy. This either makes the game challenging, or too random to be any fun, depending on your viewpoint.
Personally, I like the unpredictability. If you can deduce what tiles other players have, you will do very well in this game. I wasn't able to really figure out what tiles other people had, but I was lucky in the last round, having 4 tiles that scored 5 each.
I like this game, and would play again.
(While the rest of us finished Quandary, Mark and Lewis played Lost Cities. After 2 rounds, they agreed to call it a draw)
WHEEDLE (~ 0:05)
Rob: 21
Chip: 7
Mark: 4
Eric, Lewis, Mike: unrecorded
We played one hand of Wheedle before deciding to go on to something else. It's possible that I didn't explain the rules sufficiently clearly, and the chaotic nature of the game wasn't well received. I believe Mark said that he would try this game again, but he was in the minority.
I'm not really that hot on this game either, but I would like to give it some more tries. I think it's best to play at least a few hands to get a sense of the game, but I wasn't going to push it too hard.
KOHLE, KIES, & KNETE (1:18 play + 0:10 setup and rules)
Rob: 44,500
Lewis: 36,250
Mark: 30,500
Chip: 27,500
Mike: 21,250
Eric: 19,000
We played with Mark's homemade set, including pictures of his friends as associates. I took an early lead, and tried to participate in every deal toward the end of the game, even to the point of agreeing to a 15/5 split with Rob as the last deal of the game. I was over-confident of my lead, an error I've made many times in other games.
I enjoyed this game. It's efficient in design, it doesn't have any distracting bells and whistles, but it does have enough different aspects to keep the game interesting and unpredictable. I'd be a bit worried that this game can turn vicious, and I wouldn't have enjoyed being in Eric's position. I'd play again, but only with friends (:
Games Played: Quandary, Wheedle, Kohle, Kies, & Knete
Gamers: Lewis, Chip, Mike, Rob, Eric, Mark
Thanks to Rob for hosting. Thanks for everyone for trying my prototype game.
QUANDARY (0:42)
Chip: 81
Rob: 75
Mike: 69
Eric: 56
Each turn, a player changes the value of one of 5 stocks, and then takes a share of a stock (not necessarily the same one). Stock values fluctuate between 0 and 5, taking on each value at most once. Playing low values early on will increase the potential value of a stock, and vice versa. The length of the round is rather unpredictable, so it's difficult to come up with a solid strategy. This either makes the game challenging, or too random to be any fun, depending on your viewpoint.
Personally, I like the unpredictability. If you can deduce what tiles other players have, you will do very well in this game. I wasn't able to really figure out what tiles other people had, but I was lucky in the last round, having 4 tiles that scored 5 each.
I like this game, and would play again.
(While the rest of us finished Quandary, Mark and Lewis played Lost Cities. After 2 rounds, they agreed to call it a draw)
WHEEDLE (~ 0:05)
Rob: 21
Chip: 7
Mark: 4
Eric, Lewis, Mike: unrecorded
We played one hand of Wheedle before deciding to go on to something else. It's possible that I didn't explain the rules sufficiently clearly, and the chaotic nature of the game wasn't well received. I believe Mark said that he would try this game again, but he was in the minority.
I'm not really that hot on this game either, but I would like to give it some more tries. I think it's best to play at least a few hands to get a sense of the game, but I wasn't going to push it too hard.
KOHLE, KIES, & KNETE (1:18 play + 0:10 setup and rules)
Rob: 44,500
Lewis: 36,250
Mark: 30,500
Chip: 27,500
Mike: 21,250
Eric: 19,000
We played with Mark's homemade set, including pictures of his friends as associates. I took an early lead, and tried to participate in every deal toward the end of the game, even to the point of agreeing to a 15/5 split with Rob as the last deal of the game. I was over-confident of my lead, an error I've made many times in other games.
I enjoyed this game. It's efficient in design, it doesn't have any distracting bells and whistles, but it does have enough different aspects to keep the game interesting and unpredictable. I'd be a bit worried that this game can turn vicious, and I wouldn't have enjoyed being in Eric's position. I'd play again, but only with friends (: