Tuesday, June 03, 2003

Session Report: June 2, 2003
Games Played: Lost Cities, Giganten, 6 Nimmt!
Gamers: Mike, Josh, Chip, Rob, Lewis, Mark, (Eric)

Thanks to Mark for hosting. Thanks to Lewis and Rob for providing transportation.

LOST CITIES (0:26)
Chip: 88, 126, 153
Lewis: 22, 16, 32

Lewis and I started a game of Lost Cities while waiting for the Queen's Necklace game to wrap up. I've been playing a lot on the computer and I wanted to try out some strategies on a human player.
This is a fun game, and, at about 10 minutes a round, a good filler.

GIGANTEN (2:05)
Mike: 67,000
Rob: 54,000
Chip: 49,500
Josh: 37,500

Josh introducted us to this oil-drilling themed game. My appraisal of the game before we started was considerably higher than after we finished playing. I like most of the mechanics of the game, moving around a little truck and trying to position your train to haul to oil back to the storage tanks. I was a little disappointed to learn that the railroad movement was one-dimensional - the tracks run up the side of the board as well, but that is merely decoration.
I think the downfall of the game was the over-powered "move everyone else's train back 3-5 spaces." The most powerful of these cards was drawn during the last full turn of the game. Also, the board became very crowded very quickly. It's possible that with 3 players, this would be less of an issue.
At one point, Josh and I were bidding for the right to sell oil at one of the refineries. Josh had 4 or 5 oil stacks there, all but 2 of which would go to waste if he lost the auction. I, on the other hand, had nothing to gain by winning the auction - I simply wanted to maximize the amount that Josh paid for selling his oil. Picking a number more or less at random, I bid 17. As it happens, I picked exactly the right number, as Josh had 18 license points to bid with. Had I picked a lower number, he wouldn't have had to use all his license points, and had I bid higher, I would have been stuck winning an auction I didn't really want.
I liked some elements of this game, and I will probably play it again someday.

6 NIMMT! (0:35)
Lewis: 41
Mark: 42
Josh: 44
Rob: 54
Mike: 70
Chip: 72

After last week's marathon game, we decided to play to 66 instead of 100. Lewis didn't pick up any points in the final round to steal victory from Mark, Josh, and Rob, who were leading.
Good game. I'll keep playing it, and someday I might even win (or at least not do horribly).

Some monthly stats for May

Total games played: 61
Unique games played: 22

Total Gaming Time: 45:59
Total Set-up Time: 1:39
Average Game Length: 0:45

Games played more then twice this month (other then Magic):
Bohnanza 7
Bucket King 6
Dvonn 5

New games this month (ranked in order of preference):

Merchants of Amsterdam
Keythedral
Medieval Merchant
Dungeondice Monsters
For Sale
Gother Than Thou
Fresh Fish
Dungeoneer
Freeloader

New gamers this month (not ranked):
Jim
Matt
Penny
Cheryl
JoAnne
Jon
Lowell
Aaron
Matt
Justin
Karam

Game of the month: Merchants of Amsterdam

This game combines area control with auctioning, has multiple areas of competition (a la Queen's Gambit), is easy to learn and plays quickly. It's also a lot of fun. There is more strategy then luck - the cards that players auction, use, or discard are all fairly balanced (although the case may be made that the "add three resources of any type" is more powerful then the others).

Notes:
Wow! May was a good month for gaming - I played more then twice as many games as April, and about 1.5x as many as usual months. I introduced my parents to Bohnanza and the Bucket King, and each time we went to visit them, both games were played at least once.