Session Report: March 3, 2003
Games Played: 6 Nimmt!, Modern Art, Tigris & Euphrates, Call My Bluff, Hick Hack in Gackelwack
Players: Chip, Lewis, Mark, Josh, Rob, Ralph, Eric, Matt, John
Thanks to Rob for hosting. Thanks to Lewis and Chris for giving me a ride.
6 NIMMT! (0:37)
Lewis: 16 | 17 | 18
Eric: 1 | 6 | 23
Chip: 10 | 18 | 40
Rob: 13 | 35 | 42
Mark: 20 | 41 | 51
Ralph: 11 | 37 | 60
Josh: 19 | 34 | 63
We played until Chris, Matt, and John arrived. Apparently this game requires a specific genetic skill as Lewis and his son did very well. I enjoyed this game and would play again. It seems to be a good quick game for a large number of people.
MODERN ART (1:00 + 0:15 rules and setup)
Rob: 470
Chris: 431
Chip: 406
Ralph: 373
Matt: 349
I did fairly well in this game until I was identified as the leader. I still managed to make a good profit on the last turn, although one piece that I gambled on turned out to be worthless.
There was a little grumbling about the uneven distribution of artists represented in each round. In other words, two of the five artists were worthless for the first three rounds, so players with those cards couldn't make as much money during the auctioning phase.
I think it's very important to avoid buying the artwork that you are selling. Suppose you have a piece has a value of 10. The bidding will probably go up to at least 6. If you sell it for 6, you make a profit of 6. If you purchase it yourself, you'll only make a profit of 4. This simple math eluded me for most of the game.
I think I have a better idea on how to play this game (e.g. save doubles for later in the game) and what the pieces are worth, so I'm looking forward to trying this game again.
TIGRIS & EUPHRATES (0:40 + 0:18 rules and setup)
Chris: 8
Ralph: 6
Chip: 4
I did rather poorly in this game. I didn't understand the strategy of where to place my leaders, and my blac k leader spent most of his time off the board. I did manage to distribute my color points fairly evenly (which was easier considering that I didn't have that many).
I like this game and look forward to playing it again. It might take a few tries before I really improve.
CALL MY BLUFF (0:25)
In order of elimination
Rob
Ralph
Chris
Chip
Matt
John (won)
This is a great little dice game. It's a good filler, and I'd play it again without objection.
HICK HACK IN GACKELWACK (0:10 + 0:03 rules)
Matt: 21
Chip: 26
John: 26
Ralph: 33
Rob: 34
Chris: 36
I've heard about this game, but this is the first time I've played it. It was a lot of fun, without being overly simple. Quick and light, my kind of game.
Wednesday, June 25, 2003
No hidden agenda here. This is about FlyingSheep.com. Oh sure, some thoughts may seem to have nothing to do with Flying Sheep (the more mathematical thoughts in particular come to mind), but this will be an outward expression of the thoughts of the same entity that runs FlyingSheep.com.
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