Session Report: May 17, 2003
Games Played: Merchants of Amsterdam, For Sale, Keythedral, Bohnanza, Freeloader
Gamers: Josh, Jon, Lowell, Chris, Chip, Aaron, Mark
Thanks to Josh for hosting.
MERCHANTS OF AMSTERDAM (1:30)
Chris: 1,280,000
Lowell: 1,030,000
Chip: 970,000
Jon: 900,000
Josh: 760,000
I didn't compete as much in the commodities market, but I did manage to capture and hold a majority of area in two districts of Amsterdam and the American trade ports. I believe I defended my holdings in the former a bit too vehemently towards the end, but I'm pleased with my first play of this game.
Overall, I liked this game a lot. Turns moved fairly quickly, as players had at most three options (discard, keep, or auction) with each drawn card. Downtime was minimal, and the game had a good sense of goals (e.g. increase my sugar supply, retain the majority in East Indies). This is possibly my favorite game of the day, and I look forward to playing it again soon.
FOR SALE (0:10)
Jon: 54
Aaron: 53
Chip: 42
Lowell: 41
Josh: 36
(0:10)
Lowell: 57
Josh: 53
Aaron: 42
Chip: 37
Jon: 35
These games went by very quickly. I don't think I've got the hang of auction games yet. In the first game, I held 1, 2, 19, and 20 after the first auction, and got 0, 0, 18, 19 as my checks (plus a few chips left over). In the second game, I tried to acquire more of a range of cards in the first round, and ended up with 6, 7, 8, and a high card. As most of my cards were sequential, it didn't matter which one I played (other then the high card).
This is a fast and simple game, perfect for either a short mental breather between games, or for the end of a session. I'd play it again, and probably do just as poorly (:
KEYTHEDRAL (1:40)
Josh: 12 (4)
Jon: 12 (2)
Aaron: 11
Chip: 7
Lowell: 4
I was very relieved to find that this game was not, despite initial appearances, like Settlers (: I was pretty happy with my initial placement of tiles, and I felt that my houses were in good areas. I was the only player that had any fences built against his houses (twice, in fact), but I don't think that hindered me too much. In the final round of the game, I had two purple blocks available to acquire one of the 5 point building tiles, when Aaron opened the door for me by purchasing the final 4 point tile. However, he promptly shut the door by using a law card, increasing the cost of that 5 point tile to 3 purple blocks.
I felt, like others, that the endgame is very abrupt, especially for a longish game. Nevertheless, I enjoyed the game, and would play it again.
BOHNANZA (1:00)
Lowell: 12 (5)
Mark: 12 (4)
Chip: 12 (3)
Josh: 10
Aaron: 10
Jon: 7
Every game of Bohnanza is a close game, but this is the closest I've ever seen. We had to revert to the tie breaker (hand size). The cards ran out during my turn, and if I had been able to draw the 4 cards allotted, I would have won. Unfortunately, there was only one card left for me to draw at the end of the game, so I placed third instead. For those tracking this sort of thing, I did not purchase a third bean field.
I continue to enjoy this game. It's good for gamers and non-gamers alike.
FREELOADER (1:30 + 0:19 rules and setup)
Aaron: 54
Lowell: 52
Josh: 49
Mark: 47
Chip: 30.5
I didn't really get into this game. The theme is interesting and fun, but I didn't really pick up the mechanics of the game until it was too late. I didn't fully use the favor tokens in the different houses, which I think contributed to my low score.
I didn't care for this game, but I didn't really give it much of a chance. I could be persuaded to try it again in the future, but only if it's the only game available.
Tuesday, May 20, 2003
No hidden agenda here. This is about FlyingSheep.com. Oh sure, some thoughts may seem to have nothing to do with Flying Sheep (the more mathematical thoughts in particular come to mind), but this will be an outward expression of the thoughts of the same entity that runs FlyingSheep.com.
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