Session Report: May 1
Games Played: Dvonn, Dungeoneer, Carcassonne: Hunters and Gatherers, Magic
Gamers: Vitas, Laurie, Chip
This is a session report for the increasingly misnamed "Thursday Night Poker".
DVONN (0:25)
Chip: 23
Laurie: 18
Laurie and I started off with a quick game of Dvonn. She hadn't played before. I continue to enjoy this game.
DUNGEONEER (1:15 + 0:15 rules)
Chip (Roderik level 2): won by eliminating other players
Laurie (Tanin level 3): second eliminated
Vitas (Thorn level 1): first eliminated
Vitas introduced us to Dungeoneer, a tile-laying dungeon crawl game. There's a lot of symbols on the cards, but after a few rounds the game becomes pretty clear. This particular game consisted mostly of Vitas and I trying to convince Laurie to attack the other player, with various levels of success ("I can't attack him now, he'd die!", "Laurie, that's the point of the game..."). I was able to finish off Laurie just before she would have finished her last quest, so it was a close game.
I enjoyed playing this game, and the fantasy theme quenches my occasional RPG thirst. It seemed to go a bit slowly, but that's probably because of the two newbies.
CARCASSONNE: HUNTERS + GATHERERS (1:00)
Laurie: 140
Chip: 68
Vitas: 56
Laurie, who was new to the game, managed to claim a large forrest and an even larger meadow (which meandered over most of the board) to win by a large margin.
I'd like to throw in my two cents regarding the recent debate over the length of Carcassonne. I'd say I'm probably right in the middle of the playing speed spectrum, although I often play with people who enjoy considering every possibility before moving. For example, my most recent session with this game took a leisurely 2 hours to play. I could see a two player game of Carc with experienced players taking around 30 minutes. With three players (including one new one) pre-drawing tiles, an hour seemed to be about the right pace. I'm curious how they came to 45 minutes as the upper limit printed on the box.
In any event, I enjoy this game at any speed, and will happily play it again.
MAGIC (0:09, 7 turns)
Vitas: 5
Chip: 19
(0:13, 9 turns)
Vitas: - something
Chip: 14
The first two duels, Vitas played a White/Red deck with Winter Orb against my Green Groundskeeper/discard deck. This deck tried to discard land and other cards to reach threshold quickly, and then use the groundskeeper to return lands to my hand. I had some success with it, and I'd like to try some more games with it to see if it really works.
(0:28, 13 turns)
Vitas: 1
Chip: 24 (4 poison counters)
I brought out my Armadillo Cloak deck to make this last duel quick. Due to an early mana shortage, this game lasted much longer then I expected! I was afraid I would be poisoned to death before I could get my creatures past his regenerating blockers and Ice Floe. Fortunately, I was able to prevail.
Thursday, May 08, 2003
No hidden agenda here. This is about FlyingSheep.com. Oh sure, some thoughts may seem to have nothing to do with Flying Sheep (the more mathematical thoughts in particular come to mind), but this will be an outward expression of the thoughts of the same entity that runs FlyingSheep.com.
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