Wednesday, May 28, 2003

Session Report: May 27, 2003
Games Played: Medieval Merchant, 6 Nimmt!
Gamers: Mark, Don, Josh, Sara, Chip, Lewis

Thanks to Mark for hosting, and thanks to Lewis for giving Sara and me a ride.

MEDIEVAL MERCHANT (1:35 + 0:15 rules and setup)
Josh: 36
Lewis: 35
Chip: 32
Mark: 31
Sara: 26
Don: 26

This was an interesting city-settling game. I tend to enjoy games with connected nodes, and this game even had weighted edges, so I was biased towards the game from the start. My strategy, set early on in the game, was to use up all of my money and settle cities in as many regions as possible. I tried to get the majority in odd-numbered cities and use even-numbered cities for income.
I didn't think there was much player interaction, although other players disagreed. Perhaps I was simply lucky enough not to be directly affected by other players.
At the end of the game I discovered that the exchange of money for victory points was more important than I had realized. I did score 14 points for being in 7 regions, but I did not score any victory points for money. I think a better strategy would put a higher priority on having some cash at the end of the game.
This was an interesting game, and the downtime was not as bad as I was afraid it might be (even with 6 players). I'd like to try it again sometime.

6 NIMMT! (1:20)
Mark: 73
Lewis: 93
Chip: 93
Josh: 99
Sara: 125

I suggested we play a quick game of 6 Nimmt! We decided to play to 100, instead of the official 66. As it was, we played 7 rounds. If we had played to 66, we would have only played for 3.
Josh and I were doing pretty well for the first 5 rounds, and then things went downhill from there. Our mistake was probably saying, "Gee, I've never won this game before."
I look forward to playing this game again.

0 Comments:

Post a Comment

<< Home