Session Report: April 8, 2004
Games Played: Magic, Chess, Land Unter!
Gamers: Motor, Marianne, Chip, Eric, Phil
MAGIC (0:33)
Chip: 19 life
Phil: 3rd eliminated
Motor: 2nd eliminated
Eric: 1st eliminated
Motor and I played as one team against Eric and Phil. Motor played a red deck, I played a blue artifact deck, Phil used an mostly-artifact deck, and Eric played a white/black deck. Unfortunately, Eric wasn't able to draw any swamps, so his deck didn't really get off the ground.
While Motor and I attacked Eric, Phil brought out some heavy equipment, including a Sword of Fire and Ice. Motor pointed out that I could use my Neurok Transmuter to make the Sword blue, thus causing it to "fall off" the creature that it was attached to.
Unfortunately, as it turns out, this doesn't work. The Transmuter can only change artifact creatures, so it couldn't target the sword after all. Of course, it couldn't target the equipped creature either, as that creature had protection from blue.
I think playing Multiplayer magic with teams adds an interesting dimension to the game. It also keeps players more involved in the game, even when it's not their turn.
[img]http://mi.wizards.com/global/images/magic/general/Sword_of_Fire_and_Ice.jpg[/img] [img]http://mi.wizards.com/global/images/magic/general/Neurok_Transmuter.jpg[/img]
MAGIC (0:30)
Eric: won
Chip: 2nd out
Phil: 1st out
We played a three-player game. Phil played a green deck featuring Slag Wurm, I played a white artifact deck, and Eric won with a strong Zombie deck.
I concentrated my initial efforts against Phil, as I knew he'd bring out some big creatures later in the game. Besides, Eric's Zombies were immune to the fear my Arcbound Fiends generated. Unfortunately, by the time Phil left the game, Eric's undead army was massive and made quick work of my remaining creatures.
[img]http://mi.wizards.com/global/images/magic/general/plated_slagwurm.jpg[/img] [img]http://mi.wizards.com/global/images/magic/general/arcbound_fiend.jpg[/img] [img]http://mi.wizards.com/global/images/magic/general/clutch_of_undeath.jpg[/img]
MAGIC (0:25)
Chip: 20
Phil: 8
Phil and I both played big green creatures and mana acceleration. There wasn't much subtlety involved, early Rampant Growths lead to Crashes of Rhinos and other big creatures. I can't even remember who had which creatures, but it was fun. I believe an Overrun at the end of the game gave me the win.
[img]http://mi.wizards.com/global/images/magic/general/rampant_growth.jpg[/img] [img]http://mi.wizards.com/global/images/magic/general/overrun.jpg[/img]
CHESS (0:40)
Chip: won
Marianne: lost
While waiting for the next game, Marianne and I played a quick game of chess. It was a fairly even match, as neither of us had played at all in the previous few years, and the pieces (LOTR) weren't always obvious (Gollum as bishop?). I lost my queen early, but in the end I had one more rook than she, and that was enough.
LAND UNTER! (0:25)
Marianne: 14
Motor: 7
Chip: 6
Eric: 5
We brought out the drowning sheep game an introduced it to Motor and Eric. As usual when playing with new players, Marianne won. She scored no less than 2 points with each hand, while the rest of us scored no more than 3. Motor handled one of the hands as skillfully as she, but she was unbeatable on all the others.
This is a fun game that plays pretty quickly. The agony of choice and the pain of second-guessing your own decisions make this game a real pleasure to play.
Look forward to playing again next Thursday!
Monday, April 12, 2004
No hidden agenda here. This is about FlyingSheep.com. Oh sure, some thoughts may seem to have nothing to do with Flying Sheep (the more mathematical thoughts in particular come to mind), but this will be an outward expression of the thoughts of the same entity that runs FlyingSheep.com.
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