Tuesday, March 16, 2004

Session Report: March 15, 2004
Games Played: Touche, Clans, Bucket King, Liar's Dice, Electronic Catchphrase
Gamers: Rob, Mark, Mike, Marianne, Chip, Vitas

Thanks to Rob for hosting.

TOUCHE (0:15)
Chip: 3
Marianne: 1

Rob, Mike, and Vitas were playing Attika when we arrived, so Marianne and I entertained ourselves with flipping magnets. Vitas told us two of the ten or so rules, and that was good enough for us. After we played a few games, he tried to explain some of the other rules, but we weren't listening (: Not a bad way to waste fifteen minutes.

CLANS (0:23)
Vitas: 46
Marianne: 44
Chip: 44
Mike: 43
Rob: 22

Attika finished up just as I had set up Clans, so we did a quick rules refresher and started the game. Once again, we were playing with one player over the limit.
Despite having little success with this strategy before, I tried to keep my color huts spread out in hopes of being in as many villages as possible, while creating villages when they came along and preventing the next player from getting an easy score. I need to pay more attention to the actual formation of each village.
As a footnote, somehow Rob thought that the tokens that players received were worth ten points each, and thus he focused solely on acquiring them. He was disappointed, to say the least, when they turned out to be worth only a single point each.
This is a fun game that I don't play often enough.

BUCKET KING (0:40)
Mark: 5
Rob: 4
Chip: 3
Mike: 2
Vitas: 1
Marianne: 0

At this point, Mark arrived. I preferred to break into two groups of three, but I was outvoted, so we played Bucket King for six instead. I did manage to convince to group to play one round until everyone was eliminated (a la Liar's Dice) instead of three rounds, which would have taken considerably longer.
This turned out to be the most fun session of Bucket King I've ever played. Rob consistently reminded us who was winning (as early as the second bucket falling), and we all watched eagerly for the next player to run out of cards.
I wasn't able to stay in the entire game, but I was happy to cause the demise of two players. I made Vitas lose six buckets in a single strike, leaving him with only one bucket remaining, and I took out Mike with a similar heavy-handed play later in the game. Unfortunately, this viciousness took its toll, and I wasn't able to compete against the more conservative Mark and Rob.
Despite the emphasis on elimination in this method of playing, I think this version is more tense and more exciting, even for the players that lose all their buckets early. It also left us with more time for other games.

LIAR'S DICE (0:27)
Mike: 5
Mark: 4
Chip: 3
Vitas: 2
Marianne: 1
Rob: 0

Still looking for quick six-player games, we took out Liar's Dice. I think Vitas was new to the game, but everyone else had played before.
Rob fell victim to Vitas's strategy of always challenging. At one point, Mark called for 5 of a single die when there were three stars showing. I confidently increased the bid to three stars and the game moved on (:
Mark and Mike played a very good game, retaining all of their dice until they were the only two remaining. At the very end, Mark had one die, and Mike had two, when Mark opened with a bid of two 1s. Mike looked at his dice, neither of which was 1 or wild, and confidently called his bluff to end the game.

ELECTRONIC CATCHPHRASE (0:38)
Rob, Chip, Mike: 2 games
Vitas, Marianne, Mark: 0 games

I suggested Electronic Catchphrase which was quickly agreed to by all. We set up some house rules before we started: 1) If the buzzer goes off while the device is between players, no one gets a point. 2) If a player says part of the clue, the clue giver can repeat that word to guide the players in the right direction. Happily, with these two rules we avoided most of the arguments that usually accompany this game. Some of the more impressive clues that each team got were "Tennessee Titans" and "Witch hazel".

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