Session Report: November 17, 2003
Games Played: Quandary, Princes of Florence
Gamers: Chip, Mike, Joyce, Rob, Chris
Thanks to Rob for hosting.
Apparently, it pays to request games in advance (: Both games that I played were on my "want to try again" list.
QUANDARY (0:27)
Rob: 93
Chip: 89
Mike: 78
Joyce: 75
We played four rounds, during with Joyce and Rob battled for the lead. Rob's daughter was kind enough to tell us, in Spanish, the colors of Rob's tiles (:
I like this game. It's fun and fairly quick, with some interesting choices to make. A fail proof strategy eludes me, but I enjoy experimenting with it.
PRINCES OF FLORENCE (1:50 + 0:15 rules)
Rob: 54
Chip: 49
Chris: 49
Mike: 41
Joyce: 34
We explained the rules to Joyce, who was new to the game. I hope that I explained the translation of Work Value to Prestige Points and/or cash correctly, as it is one of the more confusing aspects of the game, and a source of much frustration the last time I played.
The game did move more quickly then my previous experience, but not as much as I had hoped. The last two rounds are fairly painful and long, unfortunately. I enjoyed the first five rounds quite a bit, and planning my next few turns made the inevitable downtime less noticeable. Unfortunately, during my sixth turn I needed to get a recruiter card or not produce any more works for the rest of the game. Rob found himself in the same position, and I made him pay dearly for the card. It was ultimately worthwhile, however, as he produced a work with a value of 30 during his last turn to take the lead.
Personally, I think this game is excellent at five rounds, but not at seven. I'm not really interested in playing a full game of it again for a while.
Tuesday, November 18, 2003
No hidden agenda here. This is about FlyingSheep.com. Oh sure, some thoughts may seem to have nothing to do with Flying Sheep (the more mathematical thoughts in particular come to mind), but this will be an outward expression of the thoughts of the same entity that runs FlyingSheep.com.
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