Tuesday, November 18, 2003

Session Report: November 17, 2003
Games Played: Quandary, Princes of Florence
Gamers: Chip, Mike, Joyce, Rob, Chris

Thanks to Rob for hosting.

Apparently, it pays to request games in advance (: Both games that I played were on my "want to try again" list.


QUANDARY (0:27)
Rob: 93
Chip: 89
Mike: 78
Joyce: 75

We played four rounds, during with Joyce and Rob battled for the lead. Rob's daughter was kind enough to tell us, in Spanish, the colors of Rob's tiles (:
I like this game. It's fun and fairly quick, with some interesting choices to make. A fail proof strategy eludes me, but I enjoy experimenting with it.

PRINCES OF FLORENCE (1:50 + 0:15 rules)
Rob: 54
Chip: 49
Chris: 49
Mike: 41
Joyce: 34

We explained the rules to Joyce, who was new to the game. I hope that I explained the translation of Work Value to Prestige Points and/or cash correctly, as it is one of the more confusing aspects of the game, and a source of much frustration the last time I played.
The game did move more quickly then my previous experience, but not as much as I had hoped. The last two rounds are fairly painful and long, unfortunately. I enjoyed the first five rounds quite a bit, and planning my next few turns made the inevitable downtime less noticeable. Unfortunately, during my sixth turn I needed to get a recruiter card or not produce any more works for the rest of the game. Rob found himself in the same position, and I made him pay dearly for the card. It was ultimately worthwhile, however, as he produced a work with a value of 30 during his last turn to take the lead.
Personally, I think this game is excellent at five rounds, but not at seven. I'm not really interested in playing a full game of it again for a while.



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