Friday, September 12, 2003

Finished Oni today. It's always bittersweet to finish a good game.

Along the way, I read a number of rather negative reviews of the game. Most of these reviews contained some valid points: The levels are sort of visually bland, the save points were a hassle, and I noticed quite a few clipping problems.

Visually bland levels don't really bother me. I'm there to beat up bad guys, not to be distracted by the scenery. Heck, I enjoyed Wolfenstein 3D back in the day, and it doesn't get much more bland then that. The dream sequence (possibly some reviewers didn't play the game all the way through) reminded me of Alice, and really took me by surprise.

The save points were annoying, but I think they served a purpose. Certainly, if I could have saved at any point during the level, Oni would have been much less challenging. Star Wars: Dark Forces shared the same problem, and I still managed to enjoy it. At times, I felt frustrated, but in the end, this didn't ruin the game for me.

The clipping problems were probably the most valid complaint that few reviewers bother to raise. Standing next to a wall and looking parallel to the wall, I could see into the next room. If there was an enemy against the wall in the next room, I could attack through the wall! I exploited this bug many times throughout the game to plan my next moves, and it added a level of strategy that I enjoyed, even though it was clearly cheating.

Despite these faults, Oni was a great game to play. It's a lot of fun, and I found the controls to be intuitive. I'm glad I found it, and I'm going to miss it.

0 Comments:

Post a Comment

<< Home