Wednesday, April 04, 2007

Gaming

Tie together
 So, last time I starting with affecting the Character directly, then proceeded to affecting the Character through an Effect. Now I'm going to make the effect a result of an ability (success or failure). I need a story help me figure out the abilities.

Story
 Actually, I've got the story I need. Reading a book (useAbility("ReadBook")) makes people smarter (IncreaseStatistic("Intelligence", 1)). Homer can't read, so this doesn't affect him. Lisa can't get any smarter, so it doesn't affect her, either. I need a new character - someone averge. I'll call him Average Joe.

Add Joe
 Adding Joe to setup. Oops - I accidentally deleted a line that Lisa needed. Fortunately, I was able to find it immediately, as all of my Lisa-related tests failed.

Gaming
 There's a saying that if you want to improve how you play a game, you should keep track of your mistakes (say, by incrementing on a 20-sided die) each time you realize you made a mistake. If I kept track of my little mistakes, I might be able to prevent them. But, more importantly, I would be a little less cavalier about testing. These tests help to instill humility (:

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