Session Report: October 27, 2003
Games Played: Merchants of Amsterdam, 6 Nimmt!
Gamers: Josh, Chip, Mark, Lewis, Eric
Thanks to Mark for hosting, thanks to Lewis for driving.
MERCHANTS OF AMSTERDAM (1:20 + 0:20 rules)
Mark: 1,180
Josh: 1,140
Chip: 1,060
Lewis: 820
Eric: 670
I had requested this game, having played it once before, to cement my opinion of it. Josh brought his copy and, after explaining the rules, we began.
I remember that people tended to over-bid the last time I played, and this was certainly the case at the start of the game. I believe the first auction went to Eric for 240,000 (or something similar). I think I got most of my auctions at the bargain price of 180,000 or less, but, of course, that means I didn't win many auctions.
Early in the game almost everyone (except for Josh and I) took the loan token when it was offered. I don't think this benefited any of them, with possible exception of Eric, who was cash-poor after his first auction. It seems that the loans only serve to punish new players.
I believe a good card distribution strategy at the start of the game is to hold out for the 3 commodities card, which seems better then the others. Almost any card will help you when you are just starting out, so there's little fear of getting stuck with a useless card.
Ideally, one would advance equally on all three fronts: commodities, global trade centers, and warehouses in Amsterdam. If you were to sacrifice one in order to concentrate on the others, I would give up the global trade centers. They are finicky at best, as you may end up taking a commodity that you don't particularly want in order to have a presence in that area. Also, the commodities bonus is an extra warehouse, not an extra trade center.
So, next time I play, I'll hope that I remember to not take the loan, hold out early for 3x commodities card, and ignore the trade centers completely. And I would like to play again. I don't think this will make it to my purchase list as long as Josh is willing to bring his copy to SOG sessions.
6 NIMMT! (0:45)
Chip: 36
Josh: 57
Lewis: 61
Mark: 69
Eric: 77
We discussed playing Bohnanza, which I was initially in favor of, but we decided to play something quicker to end the night. 6 Nimmt! is something of a staple at SOG, we've played it more then any other game.
I've only played it with exactly players once before, and it struck me as a bad number of people to play with. Once most of the four piles are dead or unplayable, each round plays exactly the same: The player with the lowest card takes a stack, and everyone else plays on that stack, leaving the board exactly as it was before the round began. I noticed that this was the case in the last 3 or 4 tricks during a few of the rounds.
In the last round in particular, I was nervously holding onto the 3 (I believe the 1 had already been played). During the last trick, however, Mark played the 2, saving me from taking any cards that round.
Tuesday, October 28, 2003
No hidden agenda here. This is about FlyingSheep.com. Oh sure, some thoughts may seem to have nothing to do with Flying Sheep (the more mathematical thoughts in particular come to mind), but this will be an outward expression of the thoughts of the same entity that runs FlyingSheep.com.
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