Session Report: October 2, 2003
Games Played: Magic, Dvonn, Entdecker
Gamers: Vitas, Chip, (Sara, Shaun)
Thanks to Vitas and Shaun for coming.
MAGIC (0:21)
Chip: 11
Vitas: 0
(0:15)
Chip: 16
Vitas: 0
We started out by playing a sort of mini-sealed deck 4-player game. We each took 45 randomly selected cards from my collection (from the Mirage block) and created decks. Sealed deck usually involves 75 cards each, so the pickings were a bit slim. We had the right number of cards to draft, but we decided that drafting would take too long.
Our intention was to play best of three and then switch off, but Shaun had to leave before we could do so.
My new favorite card is Haunting Misery (remove X cards from your graveyard, deal X damage to target player), which ended both duels. In the first game, I had to destroy my own wall (with Chaos Charm) to have enough creatures in my graveyard to finish Vitas off.
Contrary to popular belief, it's not necessary to be in a constant state of purchasing cards to enjoy Magic. Replaying old cards ("What's phasing again?") is no less fun then playing with new cards.
DVONN (0:15, 0:13, 0:17)
Chip: 16, 27, 60
Vitas: 9, 11, 19
While Sara and Shaun continued to battle in the other room, Vitas and I decided to play a few rounds of Dvonn. Over dinner, we had a discussion about the difference between toys and games, and Dvonn, because of the smooth pieces, feels more like a toy to me.
At one point in the second game, I managed to put all three red Dvonn pieces into a single stack, and isolated most of Vitas's towers.
I enjoy this game a lot. It strikes a nice balance between short-term tactics and long-term strategy, in which players need to keep track of local details as well as the big picture.
ENTDECKER (1:29 + 0:08 setup and rules reminder)
Vitas: 125
Chip: 96
Vitas wanted to play something that he could win, so broke out Entdecker, another "45-minute game" that takes twice as long to play.
Early on in the game, I had plenty of gold and Vitas had to role almost every turn. I began to worry that I was hoarding my money rather then converting it into victory points, so I started spending it wildly. By the end of the game, I was stuck not having enough money to compete effectively, while my poor mid-game investment choices languished.
I had only played Entdecker once before, with three players, and I wasn't sure how it would play with only two. It wasn't a disaster, but I think it's more satisfying with 3 or more players.
Friday, October 03, 2003
No hidden agenda here. This is about FlyingSheep.com. Oh sure, some thoughts may seem to have nothing to do with Flying Sheep (the more mathematical thoughts in particular come to mind), but this will be an outward expression of the thoughts of the same entity that runs FlyingSheep.com.
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